There are many named NPCs in Skyrim. These people are all listed on the People page. All quest-givers, trainers, and merchants in the game, as well most of the people in cities and towns are named characters.
Many commands are targeted: this means that you may use player.command to affect the player character; for example, type player.setav carryweight 1000 will set the Player's Carry Weight at 1000. Or, you may want to target the NPC/actor, by first typing prid , Enter. Then, type the command by itself, setav carryweight 1000, to affect the NPC, specified by (Note: including the zeroes at the beginning of the RefID when targeting NPCs may produce a "command not found" error. That can be evaded though by placing the RefID in quotes, e.g. "000A2C94".setav carryweight 1000 will set Lydia's Carry Weight at 1000).
skyrim npc weight list
You may also target an NPC or object in the console by clicking on them, and then run command to affect the NPC or object. When an NPC or object is targeted in this way, their hex code (RefID) will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its RefID is shown at the top of the screen), then type unlock. When multiple objects overlap, use the mouse wheel to scroll through different RefIDs until the correct one is selected. When playing on multiple monitors, the cursor will display in the secondary monitor but clicking it will select the object in the same area of the primary monitor. Note that a complete list of objects and their RefID can be obtained by running save funclist 1 and navigating to the "ACHRs" column.
Some commands require a form ID. Most articles on objects provide the ID or IDs for those items. In addition, the Help command can be used to locate IDs. Help "elven sword" 0 would provide a list of all game objects with elven sword in their names. This can be used for items, spells (Help firebolt 0), and perks (Help juggernaut 0).
Adding certain permanent abilities this way (e.g., Ancient Knowledge) will merely add their name to the list of active effects, but will not actually give the expected benefits. That requires changing the appropriate Actor Value Indices separately.
E.g., help "Daedric" will list all items, etc. which have "Daedric" in their name. There is no need to put a "0" for the help command. Quotation marks are required for queries of more than one word (e.g., help "ancient nord"). Use page up and page down to scroll through the results.
You can get most race codes with the help race 0 command. Use PageUp and PageDown to scroll to the races at the top of the list. Unlike most other commands, the race needs to be specified in plain text and not the race's BaseID (i.e. setplayerrace nordrace). Creatures are available as race as well, but most creatures will have a buggy camera position in 3rd person. SetRace racename can also be used. Upon using this code, the character's hand will be bound like in the beginning of the game, but this can be undone by drawing a weapon. Will mess up attributes/skills.
Skyrim batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose.
Neck gaps come from three major factors:NPC's Weight ValueNPC's Weight Modification Based on its RaceThe Skeleton It Uses.These neck gap very often appear when those three values/resources were changed on an esp/nif level (the esp files was changed, or the NPC suddenly uses a new body and skeleton.Most of the time any SKSE users who have a spell that allows them to cast QueueNiNodeUpdate() on themselves can help, but there are a few times in which that can even fail.Luckily for us there is a console commandcalled "SetNPCWeight" which does exactly what we need to fix this. (at least for me, and Ive had to deal with about 25-30 instances them now :D)Directions For Those Who Know Their Way AroundIf you know how tes5edit works, take a look at the winning override record of the NPC which has the neck problem and check its weight value, "NAM7 - Weight"Ck users just need to load in the appropriate esp file and take a look at the NPC normally.After writing down the weight value quit out of tes5edit/ck and load up your game which has the neck gap issue.1. In console, select the NPC which has the neck gap. ( this mod will make sure that the reference you have selected is the right reference.2. Type in "SetNPCWeight ###" [replace ## with the value which was shown in tes5edit, as an integer] (round to the nearest integer if you have to).Note: The NPC's head may look suuuper weird after using this function. THATS OK!3. Make a new save and reload the game. Any weird head problems will go awayThats it. :DNote: If it's still not right you can use the console command again, just adjust the weight value higher or lower (if you see a neck gap then you need to make the character lighter, if your neck is overlapping your body you need to make the character a little heavier)Directions For Those Who Like Step By Step InstructionsStep 1: Get The Base Record ID of the NPC in question. (The 8 digit hex number)1. Select the Affected NPC in console. 1a. If you have MFGConsole then it will be listed on the bottom right side of the screen."baseID"1b. Otherwise type in:help "[Name Of NPC]" 4and it should display the name of your NPC, with its Base FormID wrapped in parenthesis.Something like:NPC_"Lydia"(000a2c8e) [000a2c8e is the base formid.]Note: If you have multiple listings that are not what you are looking for, then use the PAGEUP and PAGEDOWN keys to scroll through the listings until you find what you are looking for.2. Write Down that 8 Digit Hex number. In the Example above, the formID for Lydia would be 000a2c8e.Step 2: Look Up The NPC In Question and find its weight value.3. Run Tes5Edit (if you use Mod Organizer, you need to run Tes5edit through Mod Organizer)4. A checkbox list titled "Master/Plugin Selection" will appear. Just Press OK.5. Wait for it to finish loading.6. At the top left-hand corner is a input box titled "FormID". Input the formId you wrote down and press enter. 7. Shift your focus to the big window and pretend you are looking at a big excel spreadsheet.8. In the first column there will be a cell called "NAM7- Weight", it can be found around halfway.9. Next to it will be a number, that is the weight value we are looking for! Write it down.Note: If the background of the spreadsheet is a combination of yellow red and green, and the row we are looking at has multiple values, grab the value that is farthest to the right. To help keep track, you can highlight the appropriate row by clicking it.Step 3: Use The Console Command With The Supplied Weight 10. Load up your save and select the npc we are modifying in the console11. Type in:SetNPCWeight ### [where ### will be the value you wrote down in step 9]Note: The NPC's head may look suuuper weird after using this command. THATS OK!12. Make a new save and then reload the game.That's it!Note: If it's still not right you can use the console command again, just adjust the weight value higher or lower (if you see a neck gap then you need to make the character heavier, if your neck is overlapping your body you need to make the character lighter. Remember you always have that backup save so experiment until you get it right!)
No, there is no difference I have tested all the races and they go the same speed. Same for damage, but are you including when you make your character and how you can make them different sizes. That would most likely be the same. Remember I'm saying this with the weight.
To enable the console, just hit the tilde () key and enter one of the appropriate codes, which are listed below. You can turn on more than one in a row, so you can become invincible, fly, and teleport all at the same time.
Skyrim player cheats can set different values for your Dragonborn. You can change your level, your face, your carry weight, and a bunch of other things. For commands that require an item or NPC ID, check our linked lists above.
I noticed that random spawn npcs have very little variation in body weight. Having random weights would be really nice, especially if using a body that reacts more to the weight slider, such as CBBE or something. Naturally I went digging around Nexus for a mod that would randomize this, but couldn't find one. Then I got the CK, and had a look. I think I found the cause for carbon copy bandits after a few minutes. Looking at the amount of templates, it would seem that the spawn logic just picks from a pool of pre-generated bandits and that's it... Could use more variety?
Now, I think this would be a pretty simple mod to make for someone who knows where to find the spawing scripts, just roll a number between 1...100 when spawning any npc and set the weight. Any tips concerning this kind of mod would be appreciated.
Now, it seems odd that there isn't a mod like this already, is there something weird about setting npc weight? I tried in skyrim console, 00001234.setnpcweight 100 and such, this only worked on named npcs, not random bandits. Next I would try SKSE, if I could figure out where the spawns happen...
Other names for allowing bones to affect mesh vertices include: linear blend skinning, blended skinning, multi-matrix skinning, skeletal subspace deformation, or sometimes simply "skinning". To avoid confusion with the unrelated skins feature in Spine, we use the name "weights". 2ff7e9595c
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